Slot game studio

Slots built like
nothing else on the floor

Moltroll designs and builds original HTML5 slot games for operators — every symbol, sound and spin crafted in-house, hosted by us and embedded with one signed URL.

7×7cluster pays
60 fpseffect sequences
3languages shipped
WOBBLE LAB — desktop game screen
The lineup

Two live tables.
More cooking.

Playable now

WOBBLE LAB

A neon laboratory where gel symbols cluster, burst and tumble. Multiplier spots charge up the board, and three scatters open a free-spins run with its own bench of tricks.

  • 7×7 grid, cluster pays
  • Tumbles with growing multiplier spots
  • Free spins + retriggers
  • Buy feature
  • Normal · Quick · Turbo
  • Autoplay with live stop
  • EN · 한국어 · 日本語
  • Desktop & mobile, one build
WOBBLE LAB — desktop WOBBLE LAB on a phone
Playable now

PUFFEYE

A harbour at golden hour, a sailor with a pipe, and a 5×5 board of 19 lines. When PUFFEYE lands he dives to the bottom of his reel and blows a column of smoke that swallows the WILDs above him — every one becomes a multiplier on the whole column.

  • 5×5 grid, 19 lines
  • Smoke columns with stacked multipliers
  • Two free-spin features + upgrade
  • Three antes and two buys
  • Normal · Quick · Turbo
  • Autoplay with live stop
  • A character who reacts to every spin
  • Desktop & mobile, one build
PUFFEYE — desktop PUFFEYE on a phone
IN DESIGN Game 003

Concept locked, art direction underway. Ask for the roadmap under NDA.

Why moltroll

Small studio. Full stack.
No template underneath.

Every Moltroll game is written from the renderer up — not skinned onto an engine. That is what makes them feel different, and what lets us tune anything an operator needs tuned.

WebGL, engineered

Custom Pixi-based renderer. Effect sequences run at 60fps on the phases that earn it, and the whole presentation is time-compressed per spin speed — pictures and sound together.

🎬
Deterministic presentation

Every round replays from its outcome — a state machine with watchdogs, not a pile of timers. Recovery drops a player back mid-round exactly where the server says they were.

📱
One build, every screen

Desktop, tablet and phone from a single responsive layout system with height-aware tiers — no separate mobile build to fall behind.

🌏
Localised properly

English, Korean and Japanese ship in-game today; the text pipeline keeps art text-free so new locales are a data change, not an art request.

🔊
Sound that keeps up

Cues fitted to their animation budgets at every speed, master volume with a real slider, metadata-clean assets tuned for phone speakers.

Accessible by default

Reduced-motion support, screen-reader reachable controls, and full keyboard operation — shipped, not promised.

For operators

Live on your floor in days, not quarters.

  • Talk to us

    Tell us your platform, currencies and target markets. You get demo access and the integration pack the same week.

  • Connect your wallet

    Our hosted game server settles server-to-server against your wallet — bet, result, balance, recovery. Your platform keeps the money; we keep the show.

  • Certify & stage

    We support your certification path per jurisdiction and run the full round-trip on a staging floor against your backend.

  • Launch

    One signed URL from your platform, loaded in a frame. We host the client and the assets, so there is nothing for you to deploy, upgrade or roll back — and the wallet token never reaches a browser.

// 1. Your platform asks ours for a launch URL, signed, server side.
// The wallet token never leaves your backend.
const { url } = await getGameUrl({ token, gameId, currency });

<!-- 2. That one URL goes in a frame. That is the integration. -->
<iframe src="{url}"
    sandbox="allow-scripts allow-same-origin"
    allow="fullscreen; autoplay"></iframe>

// Nothing to host, nothing to upgrade, nothing to roll back.
// Wallet settlement runs server-to-server, our RGS to yours.
Contact

Put a Moltroll game
on your floor.

Demo keys, game sheets, math models and the integration pack — tell us what you need.